The dog will follow tracks you command him to, stay or come with you (to control how he can affect your stealth) or even pick up animals you shot and bring them to you. Your movements have an odd audio intensity and doesn’t allow you to accurately determine how stealthy you’re being – and this MATTERS in a hunting game.Īnother addition I really love is the dog companion – much like Blair Witch, a dog AI will follow you around and do actions (which you can reward, encouraging the dog and improving its skills) and is really, really well done in my opinion. There is a lack of detail and attention to the UI and the gameplay in general. You can holster weapons and in third person… the rifle just disappears. A problem bound to this is that the detail on the character isn’t great… at all. The tutorial doesn’t explain the shooting, you literally just “shoot that deer” and that’s it, so from my experience and lack of guides on the gunplay, I am fairly convinced the game lacks any proper bullet mechanics.Ī praise-worthy fact is that you can switch between first and third person camera at the press of a button – default V. You can’t even jump!Īnother factor I’m not fond of is the arcade nature of the gunplay – rifles seem to have zero bullet drop or speed (thus, hitscan), wind seems to not be a factor and while sounds and the weapon recoil is well done, the gunplay feels too simple and basic for what a hunting simulator should be. I’m not picking up the animal because the game TELLS me I can’t pick it up… not because of my choice in this hunting simulator. I get I should be blocked from selling it for money as I didn’t respect the rules and the fine makes sense, but simply not being allowed to pick up the animal and keeping it as a trophy or… hell… selling on a black market or using materials for cosmetics is just… not immersive or realistic. Nobody saw me shoot it or doing anything wrong, why can’t I bag it and keep it for myself at least? This sounds fine and dandy until you notice how poorly thought out it is – if a wrong caliber is used for example (or an animal you don’t have license for is killed) you simply cannot bag that animal. You can be fined by doing “illegal” actions such as shooting too much at the same animal and thus not killing it fast enough, hunting animals you don’t have licenses for or simply using the wrong weapon caliber on animals (each animal has a list of acceptable projectile calibers they can be shot with). Not only is the animal AI rather responsive… sometimes they will do really stupid nonsensical actions that left me scratching my head: getting shot and running in my direction was an example.Īnother immersion breaking system is, ironically, the fine system. Immersion is a core in a hunting game, in my opinion – Hunting Simulator 2 fails at that from a gameplay and technical standpoint. Another missed opportunity was to allow the player to set up a small camp (tent and campfire) as a temporary checkpoint/fast travel spot – also adding some immersion to the gameplay. Once you buy a few licenses to be allowed to hunt the animals you bought licenses for, you can then pick the region where those animals can be found – comprised of 3 large open world maps, you can then not only focus on your core mission of capturing the animal you bought the license for, but also explore those areas and find places of interest – which also serve as fast travel points to better plan your route. Felt like massive missed potential right from the get-go. I expected to start with a small wood cabin like the one in the tutorial and gradually grow my house and customize what I could put into it besides just adding the trophies of the animals you hunted. While the lodge is really pretty and works as a hub for the player, it is also a disappointing feature as it already feels like a top-tier house you’d buy at the endgame stage when you had plenty of money. After a rather well done tutorial (that also showcases some of the game’s issues I’ll mention later on), you’re placed in a beautiful Lodge – which is yours!
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